There is no spoon
UE1:TransitionDecoration (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> TransitionDecoration |
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TransitionDecoration.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 70 |
AnimRate | 0.3 |
AnimSequence | 'CockGun' |
bCollideWorld | True |
bMeshEnviroMap | True |
bStasis | False |
bStatic | False |
bUnlit | True |
CollisionHeight | 52.0 |
CollisionRadius | 52.0 |
DrawType | DT_Mesh |
LightBrightness | 255 |
LightHue | 170 |
LightRadius | 32 |
LightSaturation | 96 |
LightType | LT_Flicker |
Mesh | LodMesh'UnrealShare.Brute1' |
Texture | Texture'UnrealShare.GoldSkin' |
States[edit]
Started[edit]
Modifiers: auto
Started.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)