I don't need to test my programs. I have an error-correcting modem.

UE1:Tree9 (RTNP)

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RTNP Object >> Actor >> Decoration >> Tree >> Tree9
Package: 
UnrealShare
This class in other games:
U1, UT

Tree9.

Default values[edit]

Property Value
CollisionHeight 39.0
CollisionRadius 15.0
Mesh None

Hints[edit]

Mesh is set to None so there is nothing drawn. Probably 'UnrealShare.Tree9M' is the correct Mesh for it and has to be set manually.