Always snap to grid
UE1:TrooperCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TrooperCarcass |
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TrooperCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Death' |
bodyparts[0] | LodMesh'UnrealShare.SkaarjBody' |
bodyparts[1] | LodMesh'UnrealShare.SkaarjHead' |
bodyparts[2] | LodMesh'UnrealShare.SkaarjBody' |
bodyparts[3] | LodMesh'UnrealShare.SkaarjLeg' |
bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
bodyparts[6] | LodMesh'UnrealShare.CowBody2' |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
Mass | 130.0 |
Mesh | LodMesh'UnrealI.sktrooper' |
Instance functions[edit]
CreateReplacement[edit]
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
ForceMeshToExist[edit]
function ForceMeshToExist ()