Always snap to grid

UE1:TrooperCarcass (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TrooperCarcass
Package: 
UnrealI
This class in other games:
U1, UT

TrooperCarcass.

Default values[edit]

Property Value
AnimSequence 'Death'
bodyparts[0] LodMesh'UnrealShare.SkaarjBody'
bodyparts[1] LodMesh'UnrealShare.SkaarjHead'
bodyparts[2] LodMesh'UnrealShare.SkaarjBody'
bodyparts[3] LodMesh'UnrealShare.SkaarjLeg'
bodyparts[4] LodMesh'UnrealShare.SkaarjLeg'
bodyparts[5] LodMesh'UnrealShare.CowBody1'
bodyparts[6] LodMesh'UnrealShare.CowBody2'
CollisionHeight 42.0
CollisionRadius 32.0
Mass 130.0
Mesh LodMesh'UnrealI.sktrooper'

Instance functions[edit]

CreateReplacement[edit]

function CreateReplacement ()

Overrides: CreatureCarcass.CreateReplacement


ForceMeshToExist[edit]

function ForceMeshToExist ()