Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UBrowserGSpyLink (RTNP)
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink >> UBrowserGSpyLink |
Contents
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Constants
FoundSecureRequest
Value: 1
FoundSecret
Value: 2
NextIP
Value: 3
NextAddress
Value: 4
Properties
bOpened
Type: bool
CouldNotConnectError
Type: string
Modifiers: localized
Default value: "Connecting to the master server timed out: "
GameName
Type: string
MasterServerAddress
Type: string
Address of the master server
MasterServerIpAddr
Type: InternetLink.IpAddr
MasterServerTCPPort
Type: int
Optional port that the master server is listening on
MasterServerTimeout
Type: int
OwnerFactory
Type: UBrowserGSpyFact
Region
Type: int
Region of the game server
ResolveFailedError
Type: string
Modifiers: localized
Default value: "The master server could not be resolved: "
TimeOutError
Type: string
Modifiers: localized
Default value: "Timeout talking to the master server"
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Closed
Overrides: TcpLink.Closed
Opened
Overrides: TcpLink.Opened
Resolved
Overrides: InternetLink.Resolved
ResolveFailed
Overrides: InternetLink.ResolveFailed
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer
Other instance functions
DoBufferQueueIO
Overrides: UBrowserBufferedTcpLink.DoBufferQueueIO
GotMatch
Overrides: UBrowserBufferedTcpLink.GotMatch
GotMatchTimeout
Overrides: UBrowserBufferedTcpLink.GotMatchTimeout
HandleServer
Start
States
Done
FoundSecretState
FoundSecretState.Tick
Overrides: Tick (global)