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UE1:UBrowserGSpyLink (RTNP)
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink >> UBrowserGSpyLink |
Contents
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Constants[edit]
FoundSecureRequest[edit]
Value: 1
FoundSecret[edit]
Value: 2
NextIP[edit]
Value: 3
NextAddress[edit]
Value: 4
Properties[edit]
bOpened[edit]
Type: bool
CouldNotConnectError[edit]
Type: string
Modifiers: localized
Default value: "Connecting to the master server timed out: "
GameName[edit]
Type: string
MasterServerAddress[edit]
Type: string
Address of the master server
MasterServerIpAddr[edit]
Type: InternetLink.IpAddr
MasterServerTCPPort[edit]
Type: int
Optional port that the master server is listening on
MasterServerTimeout[edit]
Type: int
OwnerFactory[edit]
Type: UBrowserGSpyFact
Region[edit]
Type: int
Region of the game server
ResolveFailedError[edit]
Type: string
Modifiers: localized
Default value: "The master server could not be resolved: "
TimeOutError[edit]
Type: string
Modifiers: localized
Default value: "Timeout talking to the master server"
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Closed[edit]
Overrides: TcpLink.Closed
Opened[edit]
Overrides: TcpLink.Opened
Resolved[edit]
Overrides: InternetLink.Resolved
ResolveFailed[edit]
Overrides: InternetLink.ResolveFailed
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
DoBufferQueueIO[edit]
Overrides: UBrowserBufferedTcpLink.DoBufferQueueIO
GotMatch[edit]
Overrides: UBrowserBufferedTcpLink.GotMatch
GotMatchTimeout[edit]
Overrides: UBrowserBufferedTcpLink.GotMatchTimeout
HandleServer[edit]
Start[edit]
States[edit]
Done[edit]
FoundSecretState[edit]
FoundSecretState.Tick[edit]
Overrides: Tick (global)