I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:UBrowserServerListWindow (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UBrowser
Direct subclass:
UBrowserFavoriteServers
This class in other games:
RTNP, UT

null

Properties

AutoRefreshTime

Type: int

Modifiers: config


bNoAutoSort

Type: bool

Modifiers: config


bNoSort

Type: bool


bPingResume

Type: bool


bPingResumeIntial

Type: bool


bPingSuspend

Type: bool


bSuspendPingOnClose

Type: bool


Default value: True

CompleteText

Type: string

Modifiers: localized


Default value: "Complete"

ErrorString

Type: string


Factories

Type: UBrowserServerListFactory

Array size: 10


Grid

Type: UBrowserServerGrid


GridClass

Type: string


Default value: "UBrowser.UBrowserServerGrid"

List

Type: UBrowserServerList


ListFactories

Type: string

Array size: 10

Modifiers: config


PingingText

Type: string

Modifiers: localized


Default value: "Pinging Servers"

PingState

Type: EPingState


PlayerCountName

Type: string

Modifiers: localized


Default value: "Players"

QueryDone

Type: int

Array size: 10


QueryFailedText

Type: string

Modifiers: localized


Default value: "Master Server Failed: "

QueryServerText

Type: string

Modifiers: localized


Default value: "Querying Master Server"

ServerCountName

Type: string

Modifiers: localized


Default value: "Servers"

SubsetList

Type: UBrowserSubsetList


SupersetList

Type: UBrowserSupersetList


TimeElapsed

Type: float


TotalPinged

Type: int


TotalServers

Type: int


URLAppend

Type: string

Modifiers: config


Enums

EPingState

PS_QueryServer 
PS_QueryFailed 
PS_Pinging 
PS_RePinging 
PS_Done 

Instance functions

AddFavorite

function AddFavorite (UBrowserServerList Server)


AddSubset

function AddSubset (UBrowserSubsetFact Subset)


AddSuperSet

function AddSuperSet (UBrowserServerListWindow Superset)


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


CreateFactories

function CreateFactories ()


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


PingFinished

function PingFinished ()


Query

function Query (optional bool bBySuperset, optional bool bInitial, optional bool bInNoSort)


QueryFinished

function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)


Refresh

function Refresh (optional bool bBySuperset, optional bool bInitial, optional bool bSaveExistingList, optional bool bInNoSort)


RefreshSubsets

function RefreshSubsets ()


RemoveOldServers

function RemoveOldServers ()


RemoveSubset

function RemoveSubset (UBrowserSubsetFact Subset)


RemoveSuperset

function RemoveSuperset (UBrowserServerListWindow Superset)


RePing

function RePing ()


Resized

function Resized ()

Overrides: UWindowWindow.Resized


ResumePinging

function ResumePinging ()


ShutdownFactories

function ShutdownFactories (optional bool bBySuperset)


SuspendPinging

function SuspendPinging ()


TagServersAsOld

function TagServersAsOld ()


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick


WindowHidden

function WindowHidden ()

Overrides: UWindowWindow.WindowHidden


WindowShown

function WindowShown ()

Overrides: UWindowWindow.WindowShown