My program doesn't have bugs. It just develops random features.
UE1:UPakIntermissionCam (RTNP)
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Object >> Actor >> Pawn >> ScriptedPawn >> UPakIntermissionCam |
- Package:
- UPak
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UPakIntermissionCam.
Properties[edit]
GoHere[edit]
Type: PathNode
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 14.0 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
States[edit]
Moving[edit]
Modifiers: auto
Ignores: Bump, TakeDamage, Touch
Moving.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Moving.GetDestination[edit]
function GetDestination ()