Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UPakIntermissionCam (RTNP)
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Object >> Actor >> Pawn >> ScriptedPawn >> UPakIntermissionCam |
- Package:
- UPak
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UPakIntermissionCam.
Properties
GoHere
Type: PathNode
Default values
Property | Value |
---|---|
BaseEyeHeight | 14.0 |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
States
Moving
Modifiers: auto
Ignores: Bump, TakeDamage, Touch
Moving.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Moving.GetDestination
function GetDestination ()