I'm a doctor, not a mechanic
UE1:UPakPlayer (RTNP)
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> UPakPlayer |
Contents
- 1 Properties
- 1.1 ASMDKills
- 1.2 AutomagKills
- 1.3 bAcceptESC
- 1.4 bHintDisplayed
- 1.5 bIgnoreESC
- 1.6 BioRifleKills
- 1.7 bMetricMeasured
- 1.8 bTransition
- 1.9 CARKills
- 1.10 DispersionKills
- 1.11 EightballKills
- 1.12 FlakCannonKills
- 1.13 GLKills
- 1.14 IntroCount
- 1.15 MinigunKills
- 1.16 OtherKills
- 1.17 RazorjackKills
- 1.18 RifleKills
- 1.19 RLKills
- 1.20 ScaleMagnitude
- 1.21 StingerKills
- 1.22 TotalKills
- 1.23 TransitionCount
- 1.24 Default values
- 2 Functions
- 3 States
- Package:
- UPak
- Direct subclasses:
- UPakFemale, UPakMale
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UPakPlayer.
Properties[edit]
ASMDKills[edit]
Type: int
Modifiers: travel
AutomagKills[edit]
Type: int
Modifiers: travel
bAcceptESC[edit]
Type: bool
bHintDisplayed[edit]
Type: bool
Modifiers: travel
bIgnoreESC[edit]
Type: bool
BioRifleKills[edit]
Type: int
Modifiers: travel
bMetricMeasured[edit]
Type: bool
bTransition[edit]
Type: bool
CARKills[edit]
Type: int
Modifiers: travel
DispersionKills[edit]
Type: int
Modifiers: travel
EightballKills[edit]
Type: int
Modifiers: travel
FlakCannonKills[edit]
Type: int
Modifiers: travel
GLKills[edit]
Type: int
Modifiers: travel
IntroCount[edit]
Type: int
MinigunKills[edit]
Type: int
Modifiers: travel
OtherKills[edit]
Type: int
Modifiers: travel
RazorjackKills[edit]
Type: int
Modifiers: travel
RifleKills[edit]
Type: int
Modifiers: travel
RLKills[edit]
Type: int
Modifiers: travel
ScaleMagnitude[edit]
Type: float
StingerKills[edit]
Type: int
Modifiers: travel
TotalKills[edit]
Type: int
Modifiers: travel
TransitionCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AirControl | 0.4 |
Functions[edit]
Exec functions[edit]
AltFire[edit]
Overrides: PlayerPawn.AltFire
Fire[edit]
Overrides: PlayerPawn.Fire
ShowMenu[edit]
Overrides: PlayerPawn.ShowMenu
Summon[edit]
Overrides: UnrealIPlayer.Summon
Events[edit]
Timer[edit]
Overrides: Actor.Timer
States[edit]
PlayerFrozen[edit]
PlayerFrozen.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerFrozen.PlayerTick[edit]
Overrides: PlayerPawn.PlayerTick (global)
PlayerFrozen.AltFire[edit]
Overrides: AltFire (global)
PlayerFrozen.Fire[edit]
Overrides: Fire (global)
PlayerWalking[edit]
PlayerWalking.BeginState[edit]
Overrides: PlayerPawn.PlayerWalking.BeginState
PlayerWalking.Timer[edit]
Overrides: Timer (global)