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UE1:UPakScubaGear (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> UPakScubaGear
Package: 
UPak

UPakScubaGear.

Properties

bWarningSignaled

Type: bool


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
ActivateSound Sound'UnrealShare.Pickups.Scubal1'
bActivatable True
bDisplayableInv True
Charge 1250
CollisionHeight 15.0
CollisionRadius 18.0
DeActivateSound Sound'UnrealShare.Pickups.Scubada1'
Icon Texture'UnrealShare.Icons.I_Scuba'
ItemName "Marine SCUBAGear"
M_Deactivated "deactivated... Recharging."
Mesh LodMesh'UnrealShare.Scuba'
PickupMessage "You picked up the SCUBA gear"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Scuba'
RespawnSound Sound'UnrealShare.Pickups.Scubal2'
RespawnTime 20.0

Instance functions

Activate

function Activate ()

Overrides: Inventory.Activate


PrioritizeArmor

function Inventory PrioritizeArmor (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.PrioritizeArmor


UsedUp

function UsedUp ()

Overrides: Pickup.UsedUp


States

Activated

Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


DeActivated

DeActivated.Timer

event Timer ()

Overrides: Actor.Timer (global)