Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UTSmokeTrail (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclass:
- LightSmokeTrail
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UTSmokeTrail.
Properties
bEven
Type: bool
bRandomize
Type: bool
Default value: True
Curr
Type: int
Default value: 7
Vert
Type: int
Array size: 8
Default value, index 0: 1
Default value, index 1: 7
Default value, index 2: 3
Default value, index 3: 6
Default value, index 4: 2
Default value, index 5: 5
Default value, index 7: 4
Default values
Property | Value | ||||
---|---|---|---|---|---|
bParticles | True | ||||
bRandomFrame | True | ||||
bUnlit | True | ||||
DrawScale | 2.0 | ||||
DrawType | DT_Mesh | ||||
LifeSpan | 1.6 | ||||
Mesh | LodMesh'Botpack.Smokebm' | ||||
MultiSkins[0] | Texture'Botpack.utsmoke.us8_a00' | ||||
MultiSkins[1] | Texture'Botpack.utsmoke.US3_A00' | ||||
MultiSkins[2] | Texture'Botpack.utsmoke.us8_a00' | ||||
MultiSkins[3] | Texture'Botpack.utsmoke.us2_a00' | ||||
MultiSkins[4] | Texture'Botpack.utsmoke.us1_a00' | ||||
MultiSkins[5] | Texture'Botpack.utsmoke.us2_a00' | ||||
MultiSkins[6] | Texture'Botpack.utsmoke.us1_a00' | ||||
MultiSkins[7] | Texture'Botpack.utsmoke.us8_a00' | ||||
Physics | PHYS_Projectile | ||||
RemoteRole | ROLE_None | ||||
ScaleGlow | 0.8 | ||||
Style | STY_Translucent | ||||
Texture | Texture'Botpack.utsmoke.us1_a00' | ||||
Velocity |
|
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer