Gah - a solution with more questions. – EntropicLqd

UE1:UT_BloodDrop (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> UT_BloodDrop
Package: 
BotPack

ut_BloodDrop.

Default values[edit]

Property Value
bBounce True
bCollideWorld True
DrawScale 0.3
DrawType DT_Sprite
LifeSpan 1.0
MultiSkins[0] Texture'Botpack.Blood.BD3'
MultiSkins[1] Texture'Botpack.Blood.BD4'
MultiSkins[2] Texture'Botpack.Blood.BD6'
MultiSkins[3] Texture'Botpack.Blood.BD9'
MultiSkins[4] Texture'Botpack.Blood.BD10'
MultiSkins[5] Texture'Botpack.Blood.BD3'
MultiSkins[6] Texture'Botpack.Blood.BD4'
MultiSkins[7] Texture'Botpack.Blood.BD6'
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Masked
Texture Texture'Botpack.Blood.BD3'

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Explode[edit]

Modifiers: auto

Explode.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Explode.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)