I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:UT_Spark (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ut_spark.
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bUnlit | True |
DrawScale | 0.1 |
DrawType | DT_Sprite |
LifeSpan | 1.0 |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Texture | Texture'Botpack.Effects.Sparky' |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States[edit]
Explode[edit]
Modifiers: auto
Explode.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
Explode.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)