UE1:UT_Spark (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT Object >> Actor >> Effects >> UT_Spark
Package:
BotPack

ut_spark.

Default values

Property Value
bBounce True
bCollideWorld True
bUnlit True
DrawScale 0.1
DrawType DT_Sprite
LifeSpan 1.0
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Translucent
Texture Texture'Botpack.Effects.Sparky'

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

Explode

Modifiers: auto

Explode.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Explode.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Explode.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)