Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UWindowConsoleWindow (U1)

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U1 Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow >> UWindowConsoleWindow
Package: 
UWindow
This class in other games:
RTNP, UT

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Properties[edit]

OldParentHeight[edit]

Type: float


OldParentWidth[edit]

Type: float


Default values[edit]

Property Value
WindowTitle "System Console"

Instance functions[edit]

BeginPlay[edit]

function BeginPlay ()

Overrides: UWindowWindow.BeginPlay


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created[edit]

function Created ()

Overrides: UWindowFramedWindow.Created


KeyDown[edit]

function KeyDown (int Key, float X, float Y)

Overrides: UWindowWindow.KeyDown


KeyType[edit]

function KeyType (int Key, float MouseX, float MouseY)

Overrides: UWindowWindow.KeyType


ResolutionChanged[edit]

function ResolutionChanged (float W, float H)

Overrides: UWindowWindow.ResolutionChanged


SetDimensions[edit]

function SetDimensions ()


ShowWindow[edit]

function ShowWindow ()

Overrides: UWindowWindow.ShowWindow