My program doesn't have bugs. It just develops random features.

UE1:UWindowGridColumn (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> UWindowBase >> UWindowWindow >> UWindowGridColumn
Package: 
UWindow
This class in other games:
RTNP, UT

UWindowGridColumn - a grid column

Properties[edit]

bSizing[edit]

Type: bool


ColumnHeading[edit]

Type: string


ColumnNum[edit]

Type: int


NextColumn[edit]

Type: UWindowGridColumn


PrevColumn[edit]

Type: UWindowGridColumn


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Click[edit]

function Click (float X, float Y)

Overrides: UWindowWindow.Click


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DoubleClick[edit]

function DoubleClick (float X, float Y)

Overrides: UWindowWindow.DoubleClick


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


LMouseUp[edit]

function LMouseUp (float X, float Y)

Overrides: UWindowWindow.LMouseUp


MouseLeave[edit]

function MouseLeave ()

Overrides: UWindowWindow.MouseLeave


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowWindow.MouseMove


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RMouseDown[edit]

function RMouseDown (float X, float Y)

Overrides: UWindowWindow.RMouseDown