My program doesn't have bugs. It just develops random features.
UE1:UWindowHScrollBar (U1)
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Object >> UWindowBase >> UWindowWindow >> UWindowHScrollBar |
Contents
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UWindowHScrollBar - A horizontal scrollbar
Properties[edit]
bDisabled[edit]
Type: bool
bDragging[edit]
Type: bool
DragX[edit]
Type: float
LeftButton[edit]
Type: UWindowSBLeftButton
MaxPos[edit]
Type: float
MaxVisible[edit]
Type: float
MinPos[edit]
Type: float
NextClickTime[edit]
Type: float
Pos[edit]
Type: float
offset to WinTop
RightButton[edit]
Type: UWindowSBRightButton
ScrollAmount[edit]
Type: float
ThumbStart[edit]
Type: float
ThumbWidth[edit]
Type: float
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
CheckRange[edit]
function CheckRange ()
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
LMouseDown[edit]
Overrides: UWindowWindow.LMouseDown
MouseMove[edit]
Overrides: UWindowWindow.MouseMove
Paint[edit]
Overrides: UWindowWindow.Paint
Scroll[edit]
function Scroll (float Delta)
SetRange[edit]
function SetRange (float NewMinPos, float NewMaxPos, float NewMaxVisible, optional float NewScrollAmount)
Show[edit]
function Show (float P)
Tick[edit]
function Tick (float Delta)
Overrides: UWindowWindow.Tick