My program doesn't have bugs. It just develops random features.
UE1:UWindowMenuBar (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowMenuBar |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UWindowMenuBar - A menu bar
Properties
bAltDown
Type: bool
Over
Type: UWindowMenuBarItem
Selected
Type: UWindowMenuBarItem
Spacing
Type: int
Instance functions
AddHelpItem
function UWindowMenuBarItem AddHelpItem (string Caption)
AddItem
function UWindowMenuBarItem AddItem (string Caption)
Close
function Close (optional bool bByParent)
Overrides: UWindowWindow.Close
CloseUp
function CloseUp ()
Created
function Created ()
Overrides: UWindowListControl.Created
DrawItem
Overrides: UWindowListControl.DrawItem
DrawMenuBar
function DrawMenuBar (Canvas C)
GetMenuBar
function UWindowMenuBar GetMenuBar ()
HotKeyDown
Overrides: UWindowWindow.HotKeyDown
HotKeyUp
Overrides: UWindowWindow.HotKeyUp
KeyDown
Overrides: UWindowDialogControl.KeyDown
LMouseDown
Overrides: UWindowWindow.LMouseDown
MouseLeave
function MouseLeave ()
Overrides: UWindowDialogControl.MouseLeave
MouseMove
Overrides: UWindowDialogControl.MouseMove
Paint
Overrides: UWindowWindow.Paint
Select
function Select (UWindowMenuBarItem I)