My program doesn't have bugs. It just develops random features.

UE1:UWindowMenuBar (U1)

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Package: 
UWindow
This class in other games:
RTNP, UT

UWindowMenuBar - A menu bar

Properties

bAltDown

Type: bool


Over

Type: UWindowMenuBarItem


Selected

Type: UWindowMenuBarItem


Spacing

Type: int


Instance functions

AddHelpItem

function UWindowMenuBarItem AddHelpItem (string Caption)


AddItem

function UWindowMenuBarItem AddItem (string Caption)


Close

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


CloseUp

function CloseUp ()


Created

function Created ()

Overrides: UWindowListControl.Created


DrawItem

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


DrawMenuBar

function DrawMenuBar (Canvas C)


GetMenuBar

function UWindowMenuBar GetMenuBar ()


HotKeyDown

function bool HotKeyDown (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyDown


HotKeyUp

function bool HotKeyUp (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyUp


KeyDown

function KeyDown (int Key, float X, float Y)

Overrides: UWindowDialogControl.KeyDown


LMouseDown

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


MouseLeave

function MouseLeave ()

Overrides: UWindowDialogControl.MouseLeave


MouseMove

function MouseMove (float X, float Y)

Overrides: UWindowDialogControl.MouseMove


Paint

function Paint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.Paint


Select

function Select (UWindowMenuBarItem I)