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UE1:UnrealDMGameOptionsMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealGameOptionsMenu >> UnrealDMGameOptionsMenu |
- Package:
- UnrealShare
- Direct subclass:
- UnrealTeamGameOptionsMenu
- This class in other games:
- RTNP, U1
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UnrealDMGameOptionsMenu
Properties
Property group 'UnrealDMGameOptionsMenu'
GameStyle
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "Classic"
Default value, index 1: "Hardcore"
Default value, index 2: "Turbo"
Default values
Property | Value |
---|---|
GameClass | Class'UnrealShare.DeathMatchGame' |
HelpMessage[3] | "Number of frags scored by leading player to end game. If 0, there is no limit." |
HelpMessage[4] | "Time limit (in minutes) to end game. If 0, there is no limit." |
HelpMessage[5] | "Maximum number of players allowed in the game." |
HelpMessage[6] | "If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player." |
HelpMessage[7] | "Configure bot game and individual parameters." |
HelpMessage[8] | "Choose Game Style: Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement." |
HelpMessage[9] | "Classic or new style (weapon based) deathmessages." |
MenuLength | 9 |
MenuList[3] | "Frag limit" |
MenuList[4] | "Time Limit" |
MenuList[5] | "Max Players" |
MenuList[6] | "Weapons Stay" |
MenuList[7] | "Configure Bots" |
MenuList[8] | "Game Style" |
MenuList[9] | "DeathMessages" |
Instance functions
DrawOptions
Overrides: UnrealGameOptionsMenu.DrawOptions
DrawValues
Overrides: UnrealGameOptionsMenu.DrawValues
ProcessLeft
function bool ProcessLeft ()
Overrides: UnrealGameOptionsMenu.ProcessLeft
ProcessNo
function bool ProcessNo ()
Overrides: Menu.ProcessNo
ProcessRight
function bool ProcessRight ()
Overrides: UnrealGameOptionsMenu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: UnrealGameOptionsMenu.ProcessSelection
ProcessYes
function bool ProcessYes ()
Overrides: Menu.ProcessYes