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Difference between revisions of "UE1:UnrealEd 1"

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(Release)
(Games)
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* Return to Na Pali
 
* Return to Na Pali
 
* Rune
 
* Rune
* Star Trek: Deep Space Nine: The Fallen
+
* Star Trek DS9: The Fallen
 
* Tactical Ops
 
* Tactical Ops
 
* TNN Pro Hunter
 
* TNN Pro Hunter
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* Wheel of Time
 
* Wheel of Time
 
* XCOM: Enforcer
 
* XCOM: Enforcer
 
  
 
== Known Issues ==
 
== Known Issues ==

Revision as of 11:39, 23 October 2009

Release

The first released version of the Unreal Editor was released in 1999 by Epic Games [1] and was used to create a vast array of games by a range of game manufacturers.

Games

Some of the games utilizing the U1 engine included (1)

  • Adventure Pinball: Forgotten Island
  • Desert Thunder
  • Deus Ex
  • Dr. Brain's Thinking Games: Action/Reaction
  • Harry Potter and the Chamber of Secrets
  • Harry Potter and the Sorcerer’s Stone
  • Klingon Honor Guard
  • Mobile Forces
  • Nerf Arena Blast
  • New Legends
  • Return to Na Pali
  • Rune
  • Star Trek DS9: The Fallen
  • Tactical Ops
  • TNN Pro Hunter
  • Undying
  • Unreal 1
  • Unreal Tournament
  • Unrealty
  • Wheel of Time
  • XCOM: Enforcer

Known Issues

This basic engine tended to be buggy and caused an enormous amount of trouble for developing level designers. Some games, such as Wheel of Time were packaged and sold retail without a working Editor engine. Two of the game designers Sam Brown and Glen Dahlgren worked on releasing a suitable fix for this on their own time, finally releasing the WoT Ed patch within three months of the games original release in November ’99. (2)

One known major issue was that it required specific versions of COMDLG32.OCX and TABCTL32.OCX to be installed in the PC’s Windows system 32 folder. Without these two files, the editor would crash when the map was re-built. Other problems caused the editor to crash for no apparent reason, giving a multitude of errors.

The editor included in Wheel of Time was also released without an accompanying help file or contextual tips, unlike later versions of the editor.


Patches

Unreal Tournament released in1999 saw an almost entirely new version of Unreal Ed 1, the 436 patch updated the editor to what could almost be called version 1.5 as it differed only slightly from Unreal Ed 2. There are also a number of arguments on different websites as to whether UT 99 used version 1 or version 2.

Communities also developed specific patches for games. It was discovered (through trial and error) that to enable the editor for WoT to work, the patches had to be installed in the correct order. WoTEd fix 3 had to be installed before UnrealEd fix 4. Both of these had to be installed before the game could be updated to the WoT 333b patch.

Basic Interface

Unlike later versions of the Editor, Unreal Ed 1 featured a row of buttons 3x14 that allowed the developer to create brushes from simple cubes & cylinders to highly complex creations using a variety of the available tools. The program also featured the ability to export or import texture & sound packages. And also included some preset U-scripts for adding special effects such as explosions, time delays & specific level instructions. An experimental Floor Lofter for creating terrains was also included.


Tutorials

Many websites offer help and tutorials with learning how to use the editor – including this one! Although most tutorial sites are for UT utilizing Unreal Ed 2. If you can find a good one – please update!


Links

  • [2]WoT Maps - user made maps, tutorials & chm help file
  • [3]Chimeric Tutorials on UScripts
  • [4] Basic information on creating maps & using the Editor


Sources of Information

  • (1) Beyond Unreal [5]
  • (2) Wheel of Time [6]