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UE1:UnrealOptionsMenu (UT)
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealOptionsMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealOptionsMenu
Properties
Property group 'UnrealOptionsMenu'
HUDIcon
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealShare.Hud1'
Default value, index 1: Texture'UnrealShare.Hud2'
Default value, index 2: Texture'UnrealShare.Hud3'
Default value, index 3: Texture'UnrealShare.Hud4'
Default value, index 4: Texture'UnrealShare.Hud5'
Default value, index 5: Texture'UnrealShare.Hud6'
Internal variables
bJoystick
Type: bool
FastInternetOption
Type: string
Modifiers: localized
Default value: "ISDN/Cable"
HideString
Type: string
Modifiers: localized
Default value: "Hidden"
InternetOption
Type: string
Modifiers: localized
Default value: "Modem"
LANOption
Type: string
Modifiers: localized
Default value: " LAN"
MenuValues
Type: string
Array size: 20
Default values
Property | Value |
---|---|
HelpMessage[1] | "Enable or disable vertical aiming help." |
HelpMessage[10] | "Select where your weapon will appear." |
HelpMessage[11] | "If enabled, double tapping on the movement keys (forward, back, strafe left, and strafe right) will cause you to do a fast dodge move." |
HelpMessage[12] | "Hit enter to customize keyboard, mouse, and joystick configuration." |
HelpMessage[13] | "Hit enter to prioritize weapon switching order." |
HelpMessage[14] | "Use the left and right arrow keys to select a Heads Up Display configuration." |
HelpMessage[15] | "Adjust the amount of bobbing when moving." |
HelpMessage[16] | "Set your optimal networking speed. This has an impact on internet gameplay." |
HelpMessage[17] | "Open advanced preferences configuration menu." |
HelpMessage[2] | "Toggle enabling of joystick." |
HelpMessage[3] | "Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game." |
HelpMessage[4] | "Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up." |
HelpMessage[5] | "If true, when you let go of the mouselook key the view will automatically center itself." |
HelpMessage[6] | "If true, the mouse is always used for looking up and down, with no need for a mouselook key." |
HelpMessage[7] | "If true, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs." |
HelpMessage[8] | "If true, your screen will flash when you fire your weapon." |
HelpMessage[9] | "Choose the crosshair appearing at the center of your screen" |
MenuLength | 17 |
MenuList[1] | "Auto Aim" |
MenuList[10] | "Weapon Hand" |
MenuList[11] | "Dodging" |
MenuList[12] | "Customize Controls" |
MenuList[13] | "Prioritize Weapons" |
MenuList[14] | "HUD Configuration" |
MenuList[15] | "View Bob" |
MenuList[16] | "Net Speed" |
MenuList[17] | "Advanced Options" |
MenuList[2] | "Joystick Enabled" |
MenuList[3] | "Mouse Sensitivity" |
MenuList[4] | "Invert Mouse" |
MenuList[5] | "LookSpring" |
MenuList[6] | "Always MouseLook" |
MenuList[7] | "Auto Slope Look" |
MenuList[8] | "Weapon Flash" |
MenuList[9] | "Crosshair" |
MenuTitle | "OPTIONS MENU" |
Instance functions
DrawMenu
Overrides: UnrealLongMenu.DrawMenu
DrawValues
ProcessLeft
Overrides: Menu.ProcessLeft
ProcessNo
Overrides: Menu.ProcessNo
ProcessRight
Overrides: Menu.ProcessRight
ProcessSelection
Overrides: Menu.ProcessSelection
ProcessYes
Overrides: Menu.ProcessYes
SaveConfigs
Overrides: Menu.SaveConfigs