My program doesn't have bugs. It just develops random features.
UE1:UnrealTeamScoreBoard (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ScoreBoard >> UnrealScoreBoard >> UnrealTeamScoreBoard |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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UnrealTeamScoreBoard
Properties
Property group 'UnrealTeamScoreBoard'
AltTeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 200 |
Default value, index 1:
Member | Value |
---|---|
B | 187 |
G | 94 |
Default value, index 2:
Member | Value |
---|---|
G | 128 |
Default value, index 3:
Member | Value |
---|---|
B | 128 |
G | 255 |
R | 255 |
TeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 255 |
Default value, index 1:
Member | Value |
---|---|
B | 255 |
G | 128 |
Default value, index 2:
Member | Value |
---|---|
G | 255 |
Default value, index 3:
Member | Value |
---|---|
G | 255 |
R | 255 |
Internal variables
PlayerCounts
Type: int
Array size: 4
TeamName
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red Team: "
Default value, index 1: "Blue Team: "
Default value, index 2: "Green Team: "
Default value, index 3: "Gold Team: "
Instance functions
DrawName
Overrides: UnrealScoreBoard.DrawName
DrawPing
Overrides: UnrealScoreBoard.DrawPing
DrawScore
Overrides: UnrealScoreBoard.DrawScore
ShowScores
function ShowScores (Canvas Canvas)
Overrides: UnrealScoreBoard.ShowScores