My program doesn't have bugs. It just develops random features.

UE1:UnrealWeaponMenu (U1)

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U1 Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealWeaponMenu
Package: 
UnrealShare
This class in other games:
RTNP, UT

UnrealWeaponMenu

Properties

bInitLength

Type: bool


Slot

Type: int

Array size: 21


Default values

Property Value
MenuTitle "PRIORITIES"

Instance functions

DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


SaveConfigs

function SaveConfigs ()

Overrides: Menu.SaveConfigs