I don't need to test my programs. I have an error-correcting modem.

UE1:VolumetricBuilder (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> BrushBuilder >> VolumetricBuilder
Package: 
Editor
This class in other games:
UE2Runtime, UT2003, U2XMP, U2, UT2004, UDK, UT3

VolumetricBuilder: Builds a volumetric brush (criss-crossed sheets).

Properties

Property group 'VolumetricBuilder'

GroupName

Type: name


Default value: 'Volumetric'

Height

Type: float


Default value: 128.0

NumSheets

Type: int


Default value: 2

Radius

Type: float


Default value: 64.0

Default values

Property Value
BitmapFilename "BBVolumetric"
ToolTip "Volumetric (Torches, Chains, etc)"

Functions

Events

Build

event bool Build ()

Overrides: BrushBuilder.Build


Other instance functions

BuildVolumetric

function BuildVolumetric (int Direction, int NumSheets, float Height, float Radius)