Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:WetTexture (U1)
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Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture |
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WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'WaterPaint'[edit]
SourceTexture[edit]
Type: Texture
Internal variables[edit]
LocalSourceBitmap[edit]
Type: int
Modifiers: transient
OldSourceTex[edit]
Type: Texture
Modifiers: transient