I don't need to test my programs. I have an error-correcting modem.
UE1:WetTexture (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'WaterPaint'[edit]
SourceTexture[edit]
Type: Texture
Internal variables[edit]
LocalSourceBitmap[edit]
Type: int
Modifiers: transient
OldSourceTex[edit]
Type: Texture
Modifiers: transient