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UE1:Wire (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Wire |
- Package:
- UnrealShare
- Direct subclass:
- SmallWire
- This class in other games:
- U1, UT
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Wire.
Properties[edit]
Property group 'Wire'[edit]
WireType[edit]
Type: EWireType
Default value: E_WireWiggle
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bProjTarget | True |
bStatic | False |
CollisionHeight | 60.0 |
CollisionRadius | 5.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealShare.WireM' |
Enums[edit]
EWireType[edit]
- E_WireHittable
- E_WireWiggle
Events[edit]
TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
States[edit]
Animate[edit]
Modifiers: auto