Mostly Harmless
UE1:WoodFragments (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment >> WoodFragments |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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WoodFragments.
Default values[edit]
Property | Value |
---|---|
Buoyancy | 6.0 |
CollisionHeight | 2.0 |
CollisionRadius | 12.0 |
Fragments[0] | LodMesh'UnrealShare.wfrag1' |
Fragments[1] | LodMesh'UnrealShare.wfrag2' |
Fragments[2] | LodMesh'UnrealShare.wfrag3' |
Fragments[3] | LodMesh'UnrealShare.wfrag4' |
Fragments[4] | LodMesh'UnrealShare.wfrag5' |
Fragments[5] | LodMesh'UnrealShare.wfrag6' |
Fragments[6] | LodMesh'UnrealShare.wfrag7' |
Fragments[7] | LodMesh'UnrealShare.wfrag8' |
Fragments[8] | LodMesh'UnrealShare.wfrag9' |
ImpactSound | Sound'UnrealShare.General.WoodHit1' |
Mass | 5.0 |
Mesh | LodMesh'UnrealShare.wfrag2' |
MiscSound | Sound'UnrealShare.General.WoodHit2' |
numFragmentTypes | 9 |
Instance functions[edit]
CalcVelocity[edit]
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
Overrides: Fragment.CalcVelocity