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UE2:ACTION_DamageActor (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_DamageActor
Package: 
Gameplay

null

Properties[edit]

Property group 'Action'[edit]

DamageAmount[edit]

Type: int


DamageTag[edit]

Type: name


DamageType[edit]

Type: class<DamageType>


Default values[edit]

Property Value
ActionString "Damage actor"

Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor