Gah - a solution with more questions. – EntropicLqd
UE2:ACTION_DestroyPawn (UE2Runtime)
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Object >> ScriptedAction >> ACTION_DestroyPawn |
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Default values[edit]
Property | Value |
---|---|
ActionString | "destroy pawn" |
bValidForTrigger | False |
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor