My program doesn't have bugs. It just develops random features.

UE2:ACTION_FireWeapon (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_FireWeapon
Package: 
Gameplay
This class in other games:
UT2004

null

Properties[edit]

Property group 'Action'[edit]

bPressAltFire[edit]

Type: bool


bPressFire[edit]

Type: bool


Default values[edit]

Property Value
ActionString "fire weapon"

Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor