I'm a doctor, not a mechanic
UE2:ACTION_HealActor (UT2004)
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Object >> ScriptedAction >> ACTION_HealActor |
- Package:
- Gameplay
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Properties[edit]
Property group 'Action'[edit]
DamageType[edit]
Type: class<DamageType>
HealAmount[edit]
Type: int
HealTag[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
ActionString | "Heal actor" |
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor