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UE2:ACTION_HealActor (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_HealActor
Package: 
Gameplay

null

Properties[edit]

Property group 'Action'[edit]

DamageType[edit]

Type: class<DamageType>


HealAmount[edit]

Type: int


HealTag[edit]

Type: name


Default values[edit]

Property Value
ActionString "Heal actor"

Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor