My program doesn't have bugs. It just develops random features.

UE2:ACTION_IfRandomPct (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_IfRandomPct
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

Property group 'Action'[edit]

Probability[edit]

Type: float


Instance functions[edit]

ProceedToNextAction[edit]

function ProceedToNextAction (ScriptedController C)

Overrides: ScriptedAction.ProceedToNextAction


StartsSection[edit]

function bool StartsSection ()

Overrides: ScriptedAction.StartsSection