Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_Jump (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_Jump
Package: 
Gameplay
This class in other games:
UT2003

null

Properties[edit]

Property group 'Action'[edit]

JumpAction[edit]

Type: JumpType


Default values[edit]

Property Value
ActionString "Jump"

Enums[edit]

JumpType[edit]

JUMP_Normal 
JUMP_Double 
JUMP_DodgeLeft 
JUMP_DodgeRight 

Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor