Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_KillInstigator (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_KillInstigator
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

Property group 'ACTION_KillInstigator'[edit]

DamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.Crushed'

Default values[edit]

Property Value
ActionString "Damage instigator"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor