UE2:ACTION LeaveSequence (UT2004): Difference between revisions

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Exits the script of the owning {{cl|ScriptedSequence}}. Using this in a {{cl|ScriptedTrigger}} will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.
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==Default values==
==Default values==
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'''Overrides:''' {{tl|GetScript|ScriptedAction}}
'''Overrides:''' {{tl|GetScript|ScriptedAction}}


<!-- enter function description -->
Always returns ''None'', which tells the executing {{cl|ScriptedController}} to stop execution of this script.
 
==See also==
* {{cl|ACTION_ChangeScript}} - tells the ScriptedController to continue with a different script

Latest revision as of 16:15, 21 December 2008

UT2004 Object >> ScriptedAction >> ACTION_LeaveSequence
Package:
Gameplay
This class in other games:

Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.

Default values

Property Value
ActionString "leave sequence"

Instance functions

GetScript

function ScriptedSequence GetScript (ScriptedSequence S)

Overrides: ScriptedAction.GetScript

Always returns None, which tells the executing ScriptedController to stop execution of this script.

See also