UE2:ACTION_LeaveSequence (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_LeaveSequence
Package:
Gameplay
This class in other games:

Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.

Default values

Property Value
ActionString "leave sequence"

Instance functions

GetScript

function ScriptedSequence GetScript (ScriptedSequence S)

Overrides: ScriptedAction.GetScript

Always returns None, which tells the executing ScriptedController to stop execution of this script.

See also