Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_MoveToPlayer (UT2003)

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UT2003 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_MoveToPlayer
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

null

Default values

Property Value
ActionString "Move to player"
bValidForTrigger False

Instance functions

GetMoveTargetFor

function Actor GetMoveTargetFor (ScriptedController C)

Overrides: LatentScriptedAction.GetMoveTargetFor


MoveToGoal

function bool MoveToGoal ()

Overrides: LatentScriptedAction.MoveToGoal