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UE2:ACTION_SetAlertness (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_SetAlertness
Package: 
Gameplay
This class in other games:
UT2003, U2, UT2004

null

Properties[edit]

Property group 'Action'[edit]

Alertness[edit]

Type: EAlertnessType


Default values[edit]

Property Value
ActionString "set alertness"
bValidForTrigger False

Enums[edit]

EAlertnessType[edit]

ALERTNESS_IgnoreAll 
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies 
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript 
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat 
leave script when acquire enemy

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor