Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_SetAlertness (UE2Runtime)
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Object >> ScriptedAction >> ACTION_SetAlertness |
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Properties[edit]
Property group 'Action'[edit]
Alertness[edit]
Type: EAlertnessType
Default values[edit]
Property | Value |
---|---|
ActionString | "set alertness" |
bValidForTrigger | False |
Enums[edit]
EAlertnessType[edit]
- ALERTNESS_IgnoreAll
- ignore any damage, etc. (even the physics part)
- ALERTNESS_IgnoreEnemies
- react normally, but don't try to fight or anything
- ALERTNESS_StayOnScript
- stay on script, but fight when possible
- ALERTNESS_LeaveScriptForCombat
- leave script when acquire enemy
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor