I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:ACTION_SetAlertness (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_SetAlertness
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

null

Properties

Property group 'Action'

Alertness

Type: EAlertnessType


Default value: ALERTNESS_Normal

Default values

Property Value
ActionString "set alertness"
bValidForTrigger False

Enums

EAlertnessType

ALERTNESS_IgnoreAll 
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies 
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript 
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat 
leave script when acquire enemy

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor