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UE2:ACTION_SetAlertness (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_SetAlertness
Package: 
Gameplay
This class in other games:
UT2003, U2, UE2Runtime

null

Properties

Property group 'Action'

Alertness

Type: EAlertnessType


Default value: ALERTNESS_Normal

Default values

Property Value
ActionString "set alertness"
bValidForTrigger False

Enums

EAlertnessType

ALERTNESS_IgnoreAll 
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies 
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript 
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat 
leave script when acquire enemy

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor