Mostly Harmless
UE2:ACTION_SetObjectiveActiveStatus (UT2004)
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Object >> ScriptedAction >> ACTION_SetObjectiveActiveStatus |
- Package:
- UnrealGame
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Properties[edit]
Property group 'Action'[edit]
bActive[edit]
Type: bool
Default value: True
ObjectiveTag[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
ActionString | "Change Objective's Active Status" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor