Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_SetObjectiveActiveStatus (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_SetObjectiveActiveStatus
Package: 
UnrealGame

null

Properties[edit]

Property group 'Action'[edit]

bActive[edit]

Type: bool


Default value: True

ObjectiveTag[edit]

Type: name


Default values[edit]

Property Value
ActionString "Change Objective's Active Status"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor