Mostly Harmless
UE2:ACTION_SetPhysics (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_SetPhysics |
Sets a new physics mode for the player who activated the script sequence.
Note: This action only calls the SetPhysics() function on the Instigator of the ScriptedController. It's up to the Pawn and its Controller to make use of the new physics mode for the Pawn's movement.
Properties[edit]
Property group 'Action'[edit]
NewPhysicsMode[edit]
Type: Actor.EPhysics
The physics mode to set.
Default values[edit]
Property | Value |
---|---|
ActionString | "change physics to " |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
Returns the numeric representation of the selected physics mode enum value appended to the action name.
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Sets the Instigator's physics to the new physics mode.