Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_SpawnActor (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_SpawnActor
Package: 
Gameplay
This class in other games:
U2, UT2003, UT2004

null

Properties[edit]

Property group 'Action'[edit]

ActorClass[edit]

Type: class<Actor>


ActorTag[edit]

Type: name


bOffsetFromScriptedPawn[edit]

Type: bool


LocationOffset[edit]

Type: Object.Vector


RotationOffset[edit]

Type: Object.Rotator


Default values[edit]

Property Value
ActionString "Spawn actor"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor