Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_ThrowWeapon (UE2Runtime)
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Object >> ScriptedAction >> ACTION_ThrowWeapon |
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Properties[edit]
Property group 'Action'[edit]
WeaponVelocity[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
ActionString | "throw weapon" |
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor