UE2:ActionMessage_ONS (UT2004)
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Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> ActionMessage >> ActionMessage_ONS |
- Package:
- Onslaught
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Default values
Property | Value |
---|---|
Messages[0] | "Welcome to Onslaught Training." |
Messages[10] | "Touch a neutral PowerAccessPoint to create a friendly PowerNode." |
Messages[11] | "Vehicles appear near friendly Nodes and your Core." |
Messages[12] | "Until moved, vehicles are locked against the enemy team." |
Messages[13] | "The Link Gun can heal vehicles and Nodes." |
Messages[14] | "Damaged PowerCores can NOT be healed." |
Messages[15] | "Build a network of Nodes to gain access to the enemy Core," |
Messages[16] | "then destroy it." |
Messages[17] | "This concludes the Onslaught Tutorial. Good luck." |
Messages[1] | "There are many types of vehicles." |
Messages[2] | "The 'USE' key gets in or out of vehicles." |
Messages[3] | "Some vehicles can hold passengers." |
Messages[4] | "Each team in Onslaught has a PowerCore." |
Messages[5] | "PowerCores are connected to each other through PowerNodes." |
Messages[6] | "You can see the network of PowerNodes in the overhead map." |
Messages[7] | "The objective is to destroy the other team's PowerCore." |
Messages[8] | "You may only attack Nodes and Cores which are linked to a Node or Core you already control." |
Messages[9] | "To take a PowerNode, destroy it if it is controlled by the enemy." |