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UE2:Action_DrawHUDMaterial (UT2004)
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Object >> ScriptedAction >> LatentScriptedAction >> Action_DrawHUDMaterial |
Contents
- Package:
- Gameplay
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Draw a texture on the local player's HUD
Properties[edit]
Property group 'Action'[edit]
DisplayTime[edit]
Type: float
Default value: 1.0
Height[edit]
Type: float
scaled to screen resolution if <= 1
Default value: 0.2
HUDMaterial[edit]
Type: Material
PosX[edit]
Type: float
Default value: 0.4
PosY[edit]
Type: float
Default value: 0.4
Width[edit]
Type: float
Default value: 0.2
Internal variables[edit]
Overlay[edit]
Type: ScriptedHudOverlay
Default values[edit]
Property | Value |
---|---|
ActionString | "draw HUD texture" |
Functions[edit]
Events[edit]
ActionCompleted[edit]
event ActionCompleted ()
Overrides: ScriptedAction.ActionCompleted
Other instance functions[edit]
CompleteWhenTimer[edit]
function bool CompleteWhenTimer ()
Overrides: LatentScriptedAction.CompleteWhenTimer
CompleteWhenTriggered[edit]
function bool CompleteWhenTriggered ()
Overrides: LatentScriptedAction.CompleteWhenTriggered
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor