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UE2:Action_DrawHUDMaterial (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction >> Action_DrawHUDMaterial
Package: 
Gameplay

Draw a texture on the local player's HUD

Properties[edit]

Property group 'Action'[edit]

DisplayTime[edit]

Type: float


Default value: 1.0

Height[edit]

Type: float

scaled to screen resolution if <= 1

Default value: 0.2

HUDMaterial[edit]

Type: Material


PosX[edit]

Type: float


Default value: 0.4

PosY[edit]

Type: float


Default value: 0.4

Width[edit]

Type: float


Default value: 0.2

Internal variables[edit]

Overlay[edit]

Type: ScriptedHudOverlay


Default values[edit]

Property Value
ActionString "draw HUD texture"

Functions[edit]

Events[edit]

ActionCompleted[edit]

event ActionCompleted ()

Overrides: ScriptedAction.ActionCompleted


Other instance functions[edit]

CompleteWhenTimer[edit]

function bool CompleteWhenTimer ()

Overrides: LatentScriptedAction.CompleteWhenTimer


CompleteWhenTriggered[edit]

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor