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UE2:Action_DrawHUDMaterial (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction >> Action_DrawHUDMaterial
Package: 
Gameplay

Draw a texture on the local player's HUD

Properties

Property group 'Action'

DisplayTime

Type: float


Default value: 1.0

Height

Type: float

scaled to screen resolution if <= 1

Default value: 0.2

HUDMaterial

Type: Material


PosX

Type: float


Default value: 0.4

PosY

Type: float


Default value: 0.4

Width

Type: float


Default value: 0.2

Internal variables

Overlay

Type: ScriptedHudOverlay


Default values

Property Value
ActionString "draw HUD texture"

Functions

Events

ActionCompleted

event ActionCompleted ()

Overrides: ScriptedAction.ActionCompleted


Other instance functions

CompleteWhenTimer

function bool CompleteWhenTimer ()

Overrides: LatentScriptedAction.CompleteWhenTimer


CompleteWhenTriggered

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor