UE2:Actor events (UT2004): Difference between revisions
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<!-- enter event description --> | <!-- enter event description --> | ||
This is called when the base of this actor changes. | |||
====BeginEvent==== | ====BeginEvent==== | ||
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This event is called when a game-play starts. | |||
====BroadcastLocalizedMessage==== | ====BroadcastLocalizedMessage==== | ||
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This event broadcasts a localized message to all players. | |||
====Bump==== | ====Bump==== | ||
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This event is called when another actor bumps this one and is blocked. | |||
====ClientTrigger==== | ====ClientTrigger==== | ||
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This event gets called after the successful destruction of an actor. | |||
====Detach==== | ====Detach==== | ||
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Called when ''Other'' is taking this actor's space. | |||
====EncroachingOn==== | ====EncroachingOn==== | ||
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This event is called when this actor is trying to take the same space of ''Other''. | |||
====EndedRotation==== | ====EndedRotation==== | ||
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This is called when '''Rotation''' as reached '''DesiredRotation'''. (?) | |||
====EndEvent==== | ====EndEvent==== | ||
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This event is called when the actor begins to fall (probably only with pawns). | |||
====FellOutOfWorld==== | ====FellOutOfWorld==== | ||
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This event is called when the actor gets out of the world. This can happen in Subtractive levels, where the outside of the world (called zone 0) is the space that wasn't subtracted. | |||
====FinishedInterpolation==== | ====FinishedInterpolation==== | ||
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This event is called when this actor becomes the owner of ''Other''. | |||
====HitWall==== | ====HitWall==== | ||
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This event is called when the actor hits a wall. | |||
====KApplyForce==== | ====KApplyForce==== | ||
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This event is called when the actor hits the ground. | This event is called when the actor hits the ground. | ||
(The difference between a wall and the floor is given by an angle(unknown)) | (The difference between a wall and the floor is given by an angle(unknown angle value)) | ||
====LIPSincAnimEnd==== | ====LIPSincAnimEnd==== | ||
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This event is called when this actor is no longer the owner of ''Other''. | |||
====PhysicsVolumeChange==== | ====PhysicsVolumeChange==== | ||
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This event is called when the actor is changing to a new [[UE2:PhysicsVolume (UT2004)]]. | |||
====PostBeginPlay==== | ====PostBeginPlay==== | ||
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This event is called after | This event is called after game-play begins and before replication. | ||
====PostLoadSavedGame==== | ====PostLoadSavedGame==== | ||
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This event is called after the actor has been teleported into ''OutTeleporter''. | |||
====PostTouch==== | ====PostTouch==== | ||
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This event gets called after two actors touch each other and after physics are done. | |||
====PreBeginPlay==== | ====PreBeginPlay==== | ||
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This event is called before | This event is called before game-play starts. | ||
====PreSaveGame==== | ====PreSaveGame==== | ||
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This is called before the teleporter ''InTeleporter'' teleports this actor. Return false to allow this actor to be teleported, and true to prevent it from being teleported. | |||
====RanInto==== | ====RanInto==== | ||
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This event is called when ''Tex'' has this actor set as '''NotifyActor'' and needs to be rendered. | |||
====SetInitialState==== | ====SetInitialState==== | ||
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This event is called after '''PostBeginPlay''' to set the initial state of the actor. | |||
====SpecialHandling==== | ====SpecialHandling==== | ||
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This event | This event is called when another actor touches this one. | ||
====TravelPostAccept==== | ====TravelPostAccept==== | ||
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This is called when ''Other'' stops touching this actor. | |||
====UnTrigger==== | ====UnTrigger==== | ||
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This event is called when the actor is changing to a new zone. |
Latest revision as of 04:49, 4 July 2012
- Actor events in other games:
- Other member categories for this class:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Events
AnimEnd
This event gets called when the animation playing on Channel has ended.
Attach
BaseChange
This is called when the base of this actor changes.
BeginEvent
BeginPlay
This event is called when a game-play starts.
BroadcastLocalizedMessage
This event broadcasts a localized message to all players.
Bump
This event is called when another actor bumps this one and is blocked.
ClientTrigger
Destroyed
This event gets called after the successful destruction of an actor.
Detach
EncroachedBy
Called when Other is taking this actor's space.
EncroachingOn
This event is called when this actor is trying to take the same space of Other.
EndedRotation
This is called when Rotation as reached DesiredRotation. (?)
EndEvent
Falling
This event is called when the actor begins to fall (probably only with pawns).
FellOutOfWorld
This event is called when the actor gets out of the world. This can happen in Subtractive levels, where the outside of the world (called zone 0) is the space that wasn't subtracted.
FinishedInterpolation
GainedChild
This event is called when this actor becomes the owner of Other.
HitWall
This event is called when the actor hits a wall.
KApplyForce
KilledBy
KImpact
KSkelConvulse
KUpdateState
KVelDropBelow
Landed
This event is called when the actor hits the ground. (The difference between a wall and the floor is given by an angle(unknown angle value))
LIPSincAnimEnd
LostChild
This event is called when this actor is no longer the owner of Other.
PhysicsVolumeChange
This event is called when the actor is changing to a new UE2:PhysicsVolume (UT2004).
PostBeginPlay
This event is called after game-play begins and before replication.
PostLoadSavedGame
PostNetBeginPlay
PostNetReceive
PostTeleport
This event is called after the actor has been teleported into OutTeleporter.
PostTouch
This event gets called after two actors touch each other and after physics are done.
PreBeginPlay
This event is called before game-play starts.
PreSaveGame
PreTeleport
This is called before the teleporter InTeleporter teleports this actor. Return false to allow this actor to be teleported, and true to prevent it from being teleported.
RanInto
RecoverFromBadStateCode
RenderTexture
This event is called when Tex has this actor set as 'NotifyActor and needs to be rendered.
SetInitialState
This event is called after PostBeginPlay to set the initial state of the actor.
SpecialHandling
TakeDamage
Tick
This event is called every cycle of the game's main loop. DeltaTime represents how much time has passed (in seconds) since the last cycle (since the last time Tick was called).
Timer
This event gets called when SetTimer (float NewTimerRate, bool bLoop) is used. If bLoop is set to true, then this event will be called every x seconds (NewTimerRate), otherwise it only gets called once and after x seconds (NewTimerRate) have passed since the call to SetTimer. To stop the timer, one has to call SetTimer (0, false).
TornOff
Touch
This event is called when another actor touches this one.
TravelPostAccept
TravelPreAccept
Trigger
TriggerEvent
UnTouch
This is called when Other stops touching this actor.
UnTrigger
UsedBy
This event gets called when a Player or Bot presses the Use key on this actor.
ZoneChange
This event is called when the actor is changing to a new zone.