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UE2:Actor native functions (UT2004)/Animation-related functions
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Mesh animations
- 1.1 AnimBlendParams
- 1.2 AnimBlendToAlpha
- 1.3 AnimIsInGroup
- 1.4 AnimStopLooping
- 1.5 EnableChannelNotify
- 1.6 FreezeAnimAt
- 1.7 GetAnimParams
- 1.8 GetNotifyChannel
- 1.9 HasAnim
- 1.10 IsAnimating
- 1.11 IsTweening
- 1.12 LinkSkelAnim
- 1.13 LockRootMotion
- 1.14 LoopAnim
- 1.15 PlayAnim
- 1.16 SetAnimFrame
- 1.17 StopAnimating
- 1.18 TweenAnim
- 2 LIPSinc animations
- 3 Controlling individual bones
Mesh animations[edit]
AnimBlendParams[edit]
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
AnimBlendToAlpha[edit]
AnimIsInGroup[edit]
AnimStopLooping[edit]
native final function AnimStopLooping (optional int Channel)
EnableChannelNotify[edit]
FreezeAnimAt[edit]
GetAnimParams[edit]
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
GetNotifyChannel[edit]
native final function int GetNotifyChannel ()
HasAnim[edit]
IsAnimating[edit]
IsTweening[edit]
LinkSkelAnim[edit]
simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)
LockRootMotion[edit]
native final function LockRootMotion (int Lock)
LoopAnim[edit]
native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayAnim[edit]
native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
SetAnimFrame[edit]
StopAnimating[edit]
native final function StopAnimating (optional bool ClearAllButBase)
TweenAnim[edit]
LIPSinc animations[edit]
CurrentLIPSincAnim[edit]
native final function string CurrentLIPSincAnim ()
HasLIPSincAnim[edit]
IsPlayingLIPSincAnim[edit]
native final function bool IsPlayingLIPSincAnim ()
PlayLIPSincAnim[edit]
native final function PlayLIPSincAnim (name LIPSincAnimName, optional float Volume, optional float Radius, optional float Pitch)
StopLIPSincAnim[edit]
native final function StopLIPSincAnim ()
Controlling individual bones[edit]
BoneRefresh[edit]
native final function BoneRefresh ()
GetBoneCoords[edit]
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation[edit]
GetRootLocation[edit]
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta[edit]
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation[edit]
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta[edit]
native final function Object.Rotator GetRootRotationDelta ()
SetBoneDirection[edit]
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)
SetBoneLocation[edit]
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation[edit]
native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)