I don't need to test my programs. I have an error-correcting modem.
UE2:Aida (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnAtlantis >> Aida |
- Package:
- U2Pawns
- Direct subclass:
- AidaAtlantis
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Aida.uc
Constants[edit]
KeyclickSounds[edit]
Value: 8
TypeLongSounds[edit]
Value: 2
Properties[edit]
Property group 'Sounds'[edit]
Keyclicks[edit]
Type: Sound
Array size: KeyclickSounds
Default value, index 0: Sound'U2AmbientA.Clicks.Keyclick01'
Default value, index 1: Sound'U2AmbientA.Clicks.Keyclick02'
Default value, index 2: Sound'U2AmbientA.Clicks.Keyclick03'
Default value, index 3: Sound'U2AmbientA.Clicks.Keyclick04'
Default value, index 4: Sound'U2AmbientA.Clicks.Keyclick05'
Default value, index 5: Sound'U2AmbientA.Clicks.Keyclick06'
Default value, index 6: Sound'U2AmbientA.Clicks.Keyclick07'
Default value, index 7: Sound'U2AmbientA.Clicks.Keyclick08'
TypeLong[edit]
Type: Sound
Array size: TypeLongSounds
Default value, index 0: Sound'U2MattA.Typing.TypeLong'
Default value, index 1: Sound'U2MattA.Typing.TypeLong'
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AccelRate | 256.0 | ||||
BaseEyeHeight | 52.0 | ||||
CollisionHeight | 61.0 | ||||
CollisionRadius | 17.0 | ||||
CrouchHeight | 25.0 | ||||
CrouchRadius | 17.0 | ||||
Mesh | LegendMesh'GlmCharactersG.AidaWithGun' | ||||
RotationRate |
|
||||
Skins[0] | Shader'MattT.CharacterMaterials.AidaFaceFinal' | ||||
Skins[1] | Shader'MattT.CharacterMaterials.AidaHair2Final' | ||||
Skins[2] | Shader'MattT.CharacterMaterials.AidaBootsFinal' | ||||
Skins[3] | Shader'MattT.CharacterMaterials.AidaHair1Final' | ||||
Skins[4] | Shader'MattT.CharacterMaterials.AidaHair2FinalSolid' | ||||
Skins[5] | Shader'MattT.CharacterMaterials.AidaBodyFinal' |