Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:AmmoInvGrenade (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Ammunition >> U2Ammo >> AmmoInvGrenade |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ammoInvGrenade.uc -- base class for the weaponGrenadeLauncher ammo types $Author: Aleiby $ $Date: 9/09/02 3:29a $ $Revision: 12 $
Properties[edit]
Property group 'ammoInvGrenade'[edit]
GrenadeIndex[edit]
Type: int
ProjectileClass[edit]
Type: class<projectileGrenade>
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 5 |
ItemName | "Grenade" |
MaxAmmo | 25 |
PickupClass | Class'U2Weapons.ammoGrenade' |
Instance functions[edit]
AddAmmo[edit]
Overrides: Ammunition.AddAmmo
NotifyAddInventory[edit]
function NotifyAddInventory (Pawn Other)
Overrides: Inventory.NotifyAddInventory
NotifyDeleteInventory[edit]
function NotifyDeleteInventory (Pawn Other)
Overrides: Inventory.NotifyDeleteInventory
UpdateLauncher[edit]
function UpdateLauncher (Pawn Other, ammoInvGrenade GInv)